A game I made For a certain kind of person To hurt them. Getting Over It with Bennett Foddy is a punishing climbing game, a homage to Jazzuo's 2002 B-Game classic 'Sexy Hiking'. You move the hammer with the mouse, and that's all there is. With practice, you'll be able to jump, swing, climb and fly. Great mysteries and a wonderful reward await the master hikers who reach the top of the mountain. ‘Getting Over it With Bennett Foddy’ is a game created to frustrate people. You may think that it is not complementary to write such things, but these words belong to the game developer, Mr. Frankly speaking, ‘Getting Over It’ does not resemble countless quantities of games with practically the same conceptions. This game is completely different.
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‘Getting Over it With Bennett Foddy’ is a game created to frustrate people. You may think that it is not complementary to write such things, but these words belong to the game developer, Mr. Foddy. Frankly speaking, ‘Getting Over It’ does not resemble countless quantities of games with practically the same conceptions. This game is completely different.
Bennett Foddy, known for his unique style, is its designer and ‘Getting Over It’ is his cherished brainchild. The game seems to be simple and straightforward, though appearances are deceptive, as we know. As for the plotline, a gamer or protagonist must conquer a mountain, climbing higher and higher, with a help of a sledgehammer. On the way upwards there are plenty of blocks, therefore to reach the top the gamer needs to be careful and accurate. Unfortunately, it does not work, as every gamer constantly fails – the main character plummets upside down – and the game starts over again.
So, why this game is so popular? Whose dog is dead? Let’s try to find the answer. Originally, Bennett Foddy was fond of ‘Sexy Hike’, the video game, and decided to make something special on this topic, adding personal attitude on one of the urgent questions. Therefore, analyzing the game it is evident that it does not entertain, on the contrary – it irritates, frustrates, and even makes mad. The constant falls down and rises up resemble situations from real life, when some day is successful, and the other is not. The philosophy of lapses and treatment of failure is a pivotal conception, created by means of minimalistic setting and a weird looking hero within the game. The focus is on ascend and plummeting. All the rest is of no importance.
If you get bored of homotypic games and want to try something different, then ‘Getting Over It With Bennett Foddy’ is your chance to master/polish persistence, determination to have things done, and composure.
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